Rage Powers (Ex): Rage Powers offer a large number of fun ways to customize your Barbarian. Dex: How much Dexterity you need varies only slightly by build. Latest Pathfinder 2e! Cha: If you plan to use Intimidation or Charisma-based options like Demoralize or Intimidating Howl, you'll want a little bit of Charisma to make them effective. Dwarf: An excellent Defensive option, the Dwarf is offers a lot of things that go a long way to keep the Barbarian alive. Thanks to a selection of excellent rage powers, many of which are better than feats, the barbarian is a serious contender in the running to be the … The Thrown Weapon Barbarian takes a similar enough path to the Archer Barbarian for the purposes of this guide. You can manage to be just baseline angry for 6 seconds between bouts of violent fury. Barbarian Concentrate Rage The mounted barbarian is secondarily touted. Wis: Essential for the Barbarian's poor Will saves. Half-Elf: Nothing really useful except the flexible ability score bonus. Rage consumes you in battle. A less-common damage type like acid or lightning will be more usable offensively, but also less useful as a resistance. 13, Advanced Player's Guide pg. The Barbarian has a tendency to be a glass cannon despite their formidable hit points because they go through hit points to quickly, so be sure to bring a healer along, and invest in wands of Cure Light Wounds for cheap healing between encounters. A Barbarian's role is basically how he plans on laying down damage in a huge way, and probably the biggest determining factor of that is what they do to do it. The most generic of options, Fury Instinct works fine, but doesn't do anything expecially exciting. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. isn't helpful since it only applies to spells and alchemical items. In downtime: carousing. For every 2 barbarian levels, this breath weapon deals 1d6 points of damage of the energy type she chose for the draconic blood power, either in a 30-foot cone (if cold or fire) or a 60-foot line (if acid or electricity). Accordingly, from an optimization standpoint, the optimal Archer Barbarian is a standard Invulnerable/Urban Barbarian. This makes you very effective against ambushes, and against enemies which rely on flanking like NPC rogues. Juggernaut: More Fortitude saves is great, and you hit Master before any other class. As you progress, you'll gain the ability to increase your size when you rage, as well as increasing your reach. Weapon Specialization: More damage is always great. Dwarven Weapon Familiarity is tempting for a free-hand build if you want to use a Dwarven War Axe instead of a Bastard Sword, and Mountain's Stoutness offers additional hit points and helps you stabilize while dying, both of which are helpful for barbarians. The Barbarian is a Defender and Striker on par with the Fighter, but where the Fighter depends on feats and careful tactics, the Barbarian depends on getting angry and hitting things. Animal Instinct Barbarians will largely disregard this decision in favor of making unarmed attacks, but be sure to pick up a ranged weapon which you can throw. Other Instinct options generally only have a handful of good feat options, and their best options frequently come with problematic limitations like the fact that you can't grow to Huge size in a 10-foot wide corridor. Your rages draw upon a vicious instinct, which you might associate with an animal, a spirit, or some part of … Athletic. While raging you'll deal additional damage and gain some temporary hit points, but you'll take a minor penalty to AC (it's only -1; you'll be fine) and you can't use actions with the Concentrate trait, which prevents you from doing things that require a lot of mental focus. Forceful. This determines the unarmed attack(s) you gain when you Rage, and can be a significant part of your build if you choose to rely upon your unarmed attacks. Finally, Darkvision is a fantastic option because it opens up Acute Scent without requiring you to waste a feat on Acute Vision. Instead, you always use your Class DC for the breath weapon. Human: Humans, especially half-orcs, are a great option. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! If your race offers you the option, you might enjoy access to some Uncommon weapons, but you'll do fine without them. Enjoy the new changes, and check back next update when we'll be adding the Lost Omens Ancestry Guide and Pathfinder #164! Skill actions. Greater Juggernaut: The Barbarian is the only class to reach Legendary in Fortitude saves. However, unlike the Fighter you're largely locked into melee combat, so your role in the party is fairly limited. Con: You need as much as you can get. Generally you want to invest these feats in the same skills which you are choosing to maximize, though in some cases you may want to grab feats from skills which don't require that you be more than Trained. Catfolk: The Catfolk offers the Barbarian very little. The Barbarian is all about melee combat, and its abilities reflect this. Pathfinder 2 Barbarian Class. Tireless Rage (Ex): A bit late in the game to see any real use, but Tireless Rage allows you Rage Cycle without any real effort to work it into your build. Instinctually I've first tried a two-hander build which is multi-classed between a regular barbarian and a two-handed fighter. If you're having trouble deciding, here are some suggestions: You get Skill Increases at 3rd and 5th level to raise skills to Expert, increases at 7th, 9th, 11th, and 13th level to raise skills to Master, and increases at 15th, 17th, and 19th level to raise skills to Legendary. Scent (Ex) - Useful in-combat against invisible foes and out-of-combat to track trails. Pages Cover. More than that, however, a sinister, primordial force has her own interests in the Stolen Lands, and a desire to see new rulers rise… and fall. 11): Add +1 to the barbarian's total number of rage rounds per day. Spectacular against undead, and still perfectly functional against other foes, but not especially exciting. One notable exception is the Gnome Flickmace, which you can make into a Martial weapon with a the Gnome Weapon Familiarity feat. Unless your campaign is all about fighting spellcasters, you'll spend most encounters feeling disappointed that you can't use the vast majority of your subclass features. If you really enjoy special attacks, the War Flail combines several excellent traits. Let’s take a look at what the Barbaria… I support a limited subset of Pathfinder's rules content. Dumping Intelligence to 8 is fine if you don't need additional skills, and you can always use a Skill Feat to take Skill Training if you need to broaden your skillset. I support a limited subset of Pathfinder's rules content. Cover Page. Start at 18 and boost it at every opportunity. In this section we’re going to take a look at the Subclasses of the Barbarian and see why you might choose one of them, or not. Proficiencies: Martial weapons, medium armor, and shields offer the Barbarian plenty of options. However, you may find that you face issues with relying on a single type of energy damage which is determined by your selected type of dragon. Boosts to Strength and Constitution are too important to accept anything else, which can severely limit your options, but there are still plenty of great options to choose from. Natural Ambition will get you some extra options at 1st level, and beyond 1st level you have lots of ways to customize and expand your capabilities. Int: You get 4+ skills, but can only maximize three at most. A barbarian must be at least 8th level to select this rage power. Animal Instinct barbarians will need as much as 16 once they take Animal Skin at 6th level, but you can start with 14 and increase it at 5th level if you want to put your boosts elsewhere. Even Burn It! Skills. Rage (Ex): The Barbarian's signature ability. Ratfolk: A Strength Flaw and 6 base hit points are too much to overcome without significantly hampering the rest of your build. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Barbarian is a class in Pathfinder: Wrath & Righteous excel in close quarter combat. Barbarians have very few useful skills. Instinct: See "Subclasses - Barbarian Instincts", below. Sixth, let’s address the Thrown Weapon Barbarian. Fast Movement (Ex): Nice for charging, and it keeps your speed at 30 feet in medium armor. The Pathfinder: Kingmaker guide includes a full walkthrough of the game’s main campaign, including various side quests, companion quests and strategies. Cha: Dump to 7 unless you plan to use Intimidate. It's unclear how or if Runes of Striking interact with the spell, but for simplicity I would assume that they don't. As a quick fix: allow the damage bonus against targets under the effect of a beneficial spell, and improve Raging Resistance to apply to all spells. Fortunately, you have d12 hit points and temporary hit points from Rage to compensate. This month kicks off the new Abomination Vaults adventure path, starting with the Ruins of Gauntlight and a new Player's Guide. Ancient-Blooded, Forge, and Strong-Blooded all improve your durability further. It's not often I get to drop two guides in one month, but this is a rare exception. This guide is for the vanilla Barbarian. Advanced Player's Guide ... Pathfinder Society. For every 2 barbarian levels, this breath weapon deals 1d6 points of damage of the energy type she chose for the draconic blood power, either in a 30-foot cone (if cold or fire) or a 60-foot line (if acid or electricity). Barbarian Feats: See Barbarian feats, below. They rely on unarmed attacks, gaining powerful new unarmed attack options based on their chosen animal. Human: Always a good option, but the Human favored class bonus is garbage. During combat encounters: angry and violent. You can enter a second rage, but afterward you need to catch your breath. In general, avoid archetypes which provide spellcasting. Do you hate being buffed by spells? That means that you can maximize at most three skills, and the rest of your skills might not advance beyond Trained. Optibuilds’ 10 scale rankings for this guide are as follows: Completeness 9; Creativity 8; Advice 8. Diehard. Unsurprisingly, a class about getting angry and hitting things depends on Strength. I strongly recommend Adopted Ancestry to get broader Ancestry Feat options, and definitely take Toughness to get the combined effect with Mountain's Stoutness. If you've answered "yes" to any of these questions you should consider the Superstition Instinct and know that you and I will never be friends. I’m excited because here at Nerds on Earth, we’re getting ready to dive into some Pathfinder Society Scenarios! This is impossible for a normal Barbarian because ending a rage makes the Barbarian fatigued, so Rage Cycling depends on immunity to fatigue. The barbarian I have in mind is a brute, frontline fighter that can both withstand and deal massive amounts of damage at the same time. In combat this option has no effect unless the barbarian has selected it five times (or another increment of five). You're unlikely to be a Face, but the Barbarian has several excellent options related to Intimidation. Spell Sunder (Su) - Hit a spell so hard you break it with your axe. Sometimes you don’t want to get flowery with casting spells and just want to roll a bunch of damage dice. 1/31/21 11:14 PM PST Hello everyone! Strength and extra hit points are crucial, so a race that can give you both a Strength Boost and a Constitution Boost are great, and high starting hit points never hurts. Half-Orc: A flexible ability bonus, Darkvision, some cool racial abilities, and extra rage rounds as a favored class bonus. Gnome: Possible, but very difficult. I would love to see a kobold barbarian simply for the novelty, but it's not a good build. Facing an enraged Barbarian is a terrifying fight, from which there is little hope of escape. Buff. This guide chiefly recommends a … If your party doesn't have good options for dealing with crowds of weak enemies, look for weapons with the Sweep trait like the BAttle Axe. Do you hate spellcasters? I think everything balances out in the end, so you're probably fine selecting whichever dragon suits you. You delight in wreaking havoc and using powerful weapons to carve through your enemies, relying on astonishing durability without needing complicated techniques or rigid training. Strength is the primary attribute for this build so add every point except one to the strength stat, since it will add to both attack and damage rolls. Your choice of weapons is very similar to one-handed weapons, but you have the option of a weapon with Reach. The Barbarian is easily compared to the Fighter, and where the Fighter is a master of martial arms and armor, focusing on using the right techniques at the right time, the Barbarian is often more of a blunt instrument, often addressing problems with a simple mindset. Hillock Halfling offers a way to get some extra healing out of Treat Wounds, which is great on a class that's notorious for burning through a huge pile of hit points. That's probably still not enough, honestly. Greater Weapon Specialization: More damage! Technically, if your GM allows it you can take the Pathfinder Agent archetype dedication for your level 2 class feat. Inventory style. Gnome: Strength Penalty, and no useful abilities. These attacks are often as good as or better than any one-handed weapon you could find, and they rarely require a free hand, so you're free to use a shield and to use your free hand for special attacks like grappling and shoving. Source Core Rulebook pg. Giant Instinct's initial draw is that you get to use a gigantic weapon. I often find myself making large-scale resources to help me write class guides faster: I wrote On Bended Knee, a guide to all the obedience feats in Pathfinder, in order to be able to quickly scan obedience options for character builds; The Armamentarium, likewise, was designed to allow … Rage Cycling is not essential by any means, but it opens up some interesting options with Rage Powers which only function once per rage. Most barbarians will be in Breastplate, so you'll need no more than 12 Dexterity. 2: Fox & Fae, Kitsune and Sylphs (PF2) February 19, 2021 Beasts of Legend: Coldwood Codex (Pathfinder Second Edition) February 19, 2021 Mystic Knick Knacks PF2e February 14, 2021; Gadget Crossbows PF2e February 7, 2021; Legendary Mesmerists: Second Edition January 27, 2021 Elf: The lowest starting hit points, a Constituion Flaw, and we don't care about either Ability Boost. The usefulness of this ability is defined by your Instinct, and the effects vary signficiantly. If you're not sure, the Longsword is a perfectly fine option. Dragon Instinct is easily comparable to other Instinct options, but what sets it above other options is the Instinct-specific feats. Multiclass Archetypes are meant to make the painful downsides of multiclassing less painful, allowing you to fit a character to a concept without making that character inherently weak. The Elf's Ancestry Feats offer nothing that the Barbarian cares about. Look at complementary options like reach weapons and the Whirlwind Attack feat, and be cautious pursuing this Instinct if your GM likes to use lots of dungeons with small rooms and narrow corridors where you won't be able to grow in size. Kobold: The Ability Boosts aren't helpful, the Constitution Flaw is a huge problem, and you get just 6 hit points. You'll need to have at least one feat which gives you an action with the Rage trait, but considering how many good options are available that's not a problem. It's good at killing spellcasters and literally nothing else, and since you give up the ability to benefit from buff spells you're reduced to items and the core barbarian class features unless you're facing an enemy spellcaster. While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. Skills: 4+ skill ranks, but very few useful skills, and Intelligence is often a dump stat. Depending on your choice of Instinct, there are some thematic options which go a bit beyond "get mad and hit stuff", but the majority of the class is absolutely fixated on getting into a fight, getting really angry, and just absolutely wrecking everything in your way. ... Review of Lost Omens Pathfinder Society Guide for Pathfinder 2nd Edition Roleplaying Games. I’d wager we’ll tack on an extra half hour just to double-check rules in order to make sure the … The inability to use actions with the Concentrate trait during a rage makes spellcasting difficult to rely upon, especially in combat when your feats are most important. Amiri, the 2E Iconic Barbarian. Armor of Fury: More AC never hurts, but this is very late for a martial class. To address this, consider taking the Monk multiclass archetype feats. There aren't many useful Ancestry Feat options, but there are enough that you don't absolutely need Adopted Ancestry. Str: Barbarians are all about melee, and even weird ranged Barbarian builds require a huge pile of Strength. Your first decision is whether you will use one-handed weapons and a shield, two-handed weapons, or a one-handed weapon and a free hand so that you can use your free hand to grapple and perform other special attacks. Instead, you gain an additional 1st-level barbarian feat. 1 Description 2 Gameplay 3 Archetypes 4 Table: Barbarian 5 Class Features 5.1 Barbarian Proficiencies 5.2 Fast Movement 5.3 Uncanny Dodge 5.3.1 Improved Uncanny Dodge 5.4 Danger Sense 5.5 Damage Reduction 5.6 Rage 5.7 Rage Power 5.8 Greater Rage 5.9 Indomitable Will 5.10 Tireless Rage … Consider feats like Toughness, and consider the Medicine skill and related Skill Feats if your party can't constantly supply you with magical healing. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. This attack inflicts 1d8 points of damage for a Medium mount, 2d6 for a Large mount, or 2d8 … Halfling: Strength Penalty, and no useful abilities. Dragon Instinct feats give you a breath weapon (both one of the Barbarian's best ranged attacks and one of the Barbarian's best ways to deal with crowds), easy access to flight, and eventually the ability to fully turn into a dragon while raging. 13): Add +1 to the barbarian's base speed. Unsurprisingly, you need a ton of Strength, some Dexterity to fill our your medium armor's Dex Cap, Constitution to improve your hit points, and Wisdom for Perception and Will Saves. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! Level 2 - Barbarian 2: Skills - Athletics 1, Mobility 1, Lore: Nature 1, Perception 1; Rage Power - Lethal Stance. Ferocious Trample (Ex): While raging and mounted, the barbarian's mount gains the trample special attack (Pathfinder RPG Bestiary 305). During social encounters: angry and terrifying. Orc: Good Ability Boosts, no Ability Flaw, 10 hit points, and numerous feat options that work well for the Barbarian. Dex: With only medium armor, Dexterity is an essential part of the Barbarian's AC. Str: Your defining ability. Nearly every unarmed attack granted by Animal Instinct exceeds most Monk unarmed attack options, and between Rage and strict reliance on Strength you'll often find that your unarmed attacks are more lethal, though without Flurry of Blows you'll perform less attacks than a Monk would. A dwarf with the Fleet General Feat or the Fast Movement Class Feat will match the Goblin's speed and you can use your Heritage to get something more interesting than 4 hit points. 82 2.0. Also note that many colored items are also links to the Paizo SRD. If you really want Junk Tinker, take Adopted Ancestry. Medium Armor Expertise: Finally, your AC improves! The Bastard Sword, when used two-handed, deals a much damage as the Greatsword, but you have the option to use it one-handed so that you can use your other hand to grapple or hold items or whatever else. It's not unplayable (put your Free Boost into Strength, then take the Cat's Luck feat chain), but it's not great. If you choose to fight with an open hand, any one-handed will do fine, but you might also consider the Bastard Sword. Complete information for all 22 Pathfinder 2 archetypes published to date including their descriptions and archetype feats. Pathfinder 2nd Edition is HERE!!!! Ho, Pathfinders! For the Unchained Barbarian, see my Barbarian Handbook. Sharpened Accuracy (Ex) - Ignore miss-chance once a rage. Avoid backgrounds which give you skill feats in Charisma-based skills, even though this rules out options like Guard and Warrior which fit the class thematically. Brutality: More proficiency with your attacks is great, and Critical Specializations Effects can really add a lot. Because your options for weapons are so broad, it's difficult to make specific recommendations. Devastator: Ignoring 10 points of resistance is a lot of extra damage against creatures which normally resist damage from your weapons. The point that you save should be put into Dexterity to increase its modifier to +2. If you just want an uncomplicated barbarian, you'll do well with Fury Instinct. You also need to choose between a dragon which gives you a cone or a line, and you need to consider how your Anathema will interact with that type of dragon. If you choose a one-handed weapon and a shield, you're choosing to improve your durability at the expense of offensive capability. Indomitable Will: Better saves is always great. The barbarian's primal rage also makes this class a fearless warrior and their incredible anger increases their strength and power in battle. Second Wind Feat 2. The Ability Boosts don't line up, 8 base hit points, and few (if any) of the Catfolk's feats complement the Barbarian. Barbarian. When you select Animal Instinct, you must also select a type of animal. Lightning Reflexes: Better saves never hurts, but you never go beyond Expert. You can Rage without waiting for 1 minute after the previous Rage (or 1 round, with quick rage), but when you end this second Rage, you’re fatigued until you rest for 10 minutes. Hit Points: More hit points than anyone else. Smasher (Ex) - Break down doors, open chests...this is how a Barbarian smashes the world around him. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Key Ability: Strength. Heightened Sense: Despite starting with unusually good Perception, this is the first time your Perception proficiency increases. Dwarf (Advanced Race Guide pg. Inventory. The appeal of Barbarians is centered around the word ‘SMASH’. Consider feats like Shield Block to make the best possible use of your shield, and consider multiclassing into Fighter to get extra options for your shield. 23, Advanced Player's Guide pg. Do you hate having friends who are spellcasters? Your choice of animal also affects how Animal Rage works, but Animal Rage is garbage, so don't worry about that. Barbarian. Tengu: The Ability Boosts work, but aren't especially helpful, and none of the feats obviously add to the Barbarian. Do you hate the ability to travel long distances via teleportation? Ancestral Anthologies Vol. Weapon Fury: Always helpful, and the Barbarian matches the weapon proficiency progression of most martial classes. It's not uncommon to see a Barbarian confidently take on an opponent that seems far superior in strength and power. Draconic Blood, Greater (Su): While raging, the barbarian gains a breath weapon that she can use once per day. With Pathfinder Second Edition (PF2) being so new, I’m guessing that the scenarios themselves are going to take much longer than the prescribed estimates. Unbreakable Goblin can raise your hit points from your ancestry, and Junk Tinker can make it easier to craft oversized weapons for Giant Instinct builds, but that's not enough to make the goblin broadly appealing. Improved Uncanny Dodge (Ex): Very situational. This allows you to bump up a Trained Skill to Expert, which would allow you then to use your second level Skill Feat for Magical Crafting. The barbarian may lack the fighter’s sheer number of feats or the rogue’s massive pool of skills, but he makes up for that by being one of Pathfinder’s most mobile and versatile martial classes. However, if you don't intend to Grapple you'll be better server by using a weapon with the appropriate Trait so that you can apply your weapon's Item Bonus to your checks. Increase the additional damage from Rage from 2 to 6. Raging Resistance: When you get this, you should reasonably expect to have 18 Constitution, and 7 points of damage resistance is really good. If you want to go that route, I would still suggest Adopted Ancestry and using a different Ancestry to get the feat. Jokes aside, this is a bad subclass. Hit Points: The only class with d12 hit points. Barbarian. Draconic Blood, Greater (Su): While raging, the barbarian gains a breath weapon that she can use once per day. Strength bonuses are essential, and medium size is strongly recommended. Initial Proficiencies: A broad range of proficiencies give you everything that you need to succeed as a barbarian, and it's easy to expand some of those options with feats. The Barbarian has a tendency to be a glass cannon despite their formidable hit points because they go through hit points to quickly, so be sure to bring a healer along, and invest in wands of Cure Light Wounds for cheap healing between encounters.The concept of \"Rage Cycling\" is mentioned in many Ba… Deny Advantage: The Barbarian is fairly good at perception, but this provides a nice insurance policy. You only get the Critical Specialization Effects while raging, but if you're fighting and not raging you're either in a fight than went way too long or you're not taking the fight seriously. The concept of "Rage Cycling" is mentioned in many Barbarian discussions. Shake It Off [one-action] Feat 2. Pathfinder 2nd Edition Barbarian Class. If you just want to hit stuff, go for a Greatsword. Dwarf: Constitution, Wisdom, and the Free Boost goes into Strength, Darkvision, and maximum starting hit points. Durable. Saves: Good Fortitude saves, but Reflex Saves and Will saves are frequently problems for Barbarians. Note that errata corrected the final paragraph of the feat: You no longer get a fixed DC of 30. That's neat, but not actually impactful from a mechanical perspective. Mighty Rage: In many ways, this makes Rage free. Rage Cycling the practice of ending a rage and immediately starting a new one. Instead, I'll offer some general advice on common Martial Weapons, and I'll discuss some Uncommon and Advanced Weapons which offer some interesting options to the characters who can access them. A barbarian must have the ferocious mount rage power to select this rage power. Options. Mighty Rage (Ex): Another linear improvement to Rage. Halfling: I recommend using the Voluntary Flaw rules to get an extra Free Ability Boost so that you can boost both Strength and Constitution, but otherwise the Halfling is a decent option. As mentioned above Barbarians use Rage to buff themselves and damage enemies, and the Subclass you use has a significant effect not only on how often you can return Rage spent, but also on how the key Barbarian Ability Frenzyaffects you. The Barbarian is a Defender and Striker on par with the Fighter, but where the Fighter depends on feats and careful tactics, the Barbarian depends on getting angry and hitting things. In addition, she takes a –2 penalty to Armor Class. Elf: The Elf has nothing to do with the Barbarian. You have very little needs from your skills, leaving you ample opportunity to fill skill-based roles in your party, provided that your ability scores can support them. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points.
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