neverwinter paladin tank build mod 19

This build has been widely accepted by the Warlock community in mod 18 after showing it has higher, consistent damage in ToMM over the old Curse BIte build. Creatures category boosts the Bulette Pup. The goal is to spam Soul Scorch as often as possible (cast Scorch at 3 completed levels) while maintaining a clean set of encounter rotations. Even though EncDPS from this build looks better than build 1, it won’t be in trial scenarios due to your puppet dying and extremely slow stacking of Soul Investiture. However, in practice it’s better to JUST use HR when using “BUILD 1”. There are two viable options for single target: Hellish Rebuke (HR) + Hand of Blight (HoB) or HR + Dark Helix (DH). This was a great build to theorycraft and implement, and will be called Soul Spark Spam (Triple S). Should you be on a budget then the absolute must haves are the Bat Swarm, Black Ice Warhorse/Arcane Whirlwind and for Zariel…the Triceratops. Note: Midgame alternatives are predominantly items that you can acquire without spending too much AD or even any, to keep costs down for when you switch them out. However, mod 19 has brought with it some pleasant buffs  bringing us much closer to the devs baseline damage dealer, the Assassin (Rogue). There is still some work to be done, but I believe a lot of us are going to be very happy with the direction that the Hellbringer is currently headed in.We even have two seperate single target setups to suit all your dungeon and playstyle needs. Wild storm Elixir: Grants 10% Critical Severity. Also if there is a guide on the class that would be helpful too. Off Hand Artifact Modifications: 10% Critical Severity and Enhanced Health. Since the Paladin class only has a healing and a tanking paragon path, it can be a good idea to have a loadout for soloing, which is why we have made a solo build for the Paladin as well as the Oathkeeper Healing Build and the Justicar Tanking Build. The Complete Paladin Justicar Solo DPS Build – Neverwinter Mod 19 Avernus, Paladin Solo Build Paragon Path Feats & Powers, Gearing up in Neverwinter – What to do at level 80, The Complete Warlock Soulweaver Healing Build – Neverwinter Mod 18 Infernal Descent, Protégé’s Visor Helm / Helm of the Spy’s Guild, Reflective Armaments (Reflective Collar, Mirror-Plated Belt, Erratic Drift Globe), One Tenebrous Enchantment – Radiant Enchantments, Elven Battle Enchantment – Negation Enchantment, Empowered Chain of Scales (Best in Slot) > Adorable Pocket Pet > Tymora’s Lucky Coin, Rimfire Golem’s Presence – 16000 HP and 2000 Armor Penetration, Bard’s Discipline – 12000 HP and 15000 Awareness, Iron Golem’s Presence – 16000 HP and 2000 Defense, Phase Spider – 2000 Critical strike and 4000 combat advantage, Owlbear Cub – 10% chance to hit for 50% of you Power, Warpainted Tyrannosaurus Rex’em (Warpainted Tyrannosaur). Pleasantly enough, Executioner’s Gift also works quite nicely in a boss fight and the two were close before mod 19, but Creeping Death now crits giving it the edge accounting for approx 11% of our overall damage in practice. Superior Flask of Potency +1: Grants 7.5% Critical Severity and 440 Power. We can list information on ways to get there, but ultimately it’s up to you which route you take. The Warlock has long been viewed as one of the worst DPS classes in Neverwinter. I have power over 200k, plus Sniperx2 plus Charged Fury and I seem to be well below what others of less stats than me. Choice One: Blessed Touch for an extra 2% Outgoing Healing. Note: if you feel the negative Incoming Heals from the Rusted are too much of a risk, switch the boots out for the Infernal Forged Shoes. Pretty good if you only use Shadow Slip for small dodges. Note: Artificer’s Persuasion effect does NOT stack, we just use two to get the optimal Insignia for stats. Attribute choice: Grants you +2 to Charisma, and either +2 Constitution or +2 Intelligence. Good for single target boss fights outside of ToMM and LoMM. Soul Pact: Increases damage resistance of yourself and allies by 10% with an extra heal mag of 500. Blades of Vanquished Armies (BoVA): Some might find the changes of targeting hard to get used to, but give it time and remember that you can look away or up to target yourself. 25k encdps behind Bilethorn. Hold down to channel Lifepact. Polar Bear Cub is our healer augment. This is the first of two buffs that we will need to manage in order to maximise our damage. Shadowclad Enchantment – Favoured in AoE content, due to its ability to proc invisibility and stack damage resistance extremely fast. HfR places a Curse on a mob, enabling BoVA’s Curse Synergy effect to do serious damage. Gold Icon of the Companion x2 – Huge slab of crit strike and two offense slots. The Insignia Bonus system is in a somewhat dire state currently, and there isn’t a lot to choose from. I don’t know what Flames of Empowerment does. However, if your guild doesn’t have the Crit Sev boon yet, take Power. Just a bit confused. Butcher’s Might – When you damage or heal a target for more than 15% of your Hitpoints, you gain 1% power for 10 seconds (max 5 stacks). It’s a small chance at lowering them further, but it’s not going to make much of a difference. The answer is that it’s such a small difference either way you probably won’t notice. Note: If copying this build you will next the exact amount of dominance/brutality/3x fortitude insignias shown here or your ocd might kill you below a few 100 stat points below cap. Basic Fighter Build for Mod … Prestine Belt of the Companion – 1010 Combined Rating, 4848 Def, 7272 CA. Where have your guild mates posted their builds? Weapon: Vorpal r14 increases the critical severity of our healing powers when they crit. Metallic Ancestry Dragonborn: 3% damage increase with 1500 (3%) crit chance. Note: There are a few ways of doing this but if you plan on copying this guide 100% then you will want to run this setup, (subject to change as new gear is obtained/tested). My approach is probably in between. Essence of Power: Regain Soulweave whenever we damage an enemy allowing us to actively manage our resource pool. Nonetheless, the encounter damage buff we get from Risky Investment is too good to pass up, so low puppet damage and stupidity are just the price we pay for better DPS. Note: In extremely quick runs it could be argued that Executioners Gift would outweigh Creeping Death. Welcome to our Barbarian Sentinel Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus. To reach the 50% crit chance, you’ll need to multiply your power by 1.25 to see how much relative crit strike you’ll need to stack. Note: actual EncDPS for this log was 427k, Male was just a bit slow switching screens. ToMM: Major Power kit +1 x 4 (880 Power each). Archer Guard’s Discipline – 4000 power and 2000 defense. Soulbound: a free 300 mag heal to any ally within 30’ that is below 50% HP. In this guide, we will give you tips and info on how to play the Paladin class, previously called Oathbound Paladin. 2. What is better for you +3% to at-wills or encounter power? Lastly, thanks to Hellfire Expertise, this at will is also a good source of Soul Spark generation. Spiked Belt of the Companion – 1010, Combined Rating, 4848 Defense and 7272 Critical Strike. Soul Reconstruction: Still useful for quick, small ST target heals, and at least a viable alternative if you struggle switching Lifemark between team mates. Stacks 20 times. Hadar’s Grasp (HG): As much as other spells look good for the third option (Hellfire Ring/Infernal Spheres) in theory, HG still holds the title with its ability to proc Bilethorn (BiS weapon enchant – refer to Enchants section) for 6 ticks when used with the Curse Synergy function proccing Bile on every tick. In this guide, we will give you tips and info on how to play the Fighter … More builds and further info can also be found at MMOMinds. Welcome to our Paladin Oathkeeper Healing Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus. Don’t forget Warlocks have great mobility and are able to get to the mobs to get the stacks of CD early. Soul Manipulation: Soulweave replaces Soul Sparks on the Healer paragon, and is essentially our Divinity bar or resource pool. Dark Prayers: When an enemy affected by our Curse dies, we summon a Soul Puppet and gain a stack of SI. This bonus stacks, but only twice. Sniper’s Perk – Ranged Powers deal 3% more damage. The 3% extra Hit Points will be handy for Zariel, but not an absolute must have. (Boons are a good example of non-tank choices). The ability scores you should focus on are and . Choice One: Severe Criticism  (4% Critical Severity). Main Hand Artifact Modification: 10% increased damage to Eldritch Blast. This is something to work towards, notable mentions and alternatives will be made for midgame Warlocks. Author: Andiemus@reeper#9973. Milestone IV is … All builds will be updated for Mod 20 Sharandar and the Combat Rework as soon as we have done enough testing. *Make sure the rest of your team is running a Velociraptor during a dungeon run, if they aren’t then throw in a 4k Power companion. Enhanced Infernal Barrier (when the modification has actually been changed), or Enhanced Soul Reconstruction based on which at will setup you choose. Kingfisher Intern – 16000 HP and 2000 CA. Encounter’s Reprieve – 10% chance to reduce your CDs by 1 second on Critical Hits. Yes, we know, that’s a lot of Legendary mount right there. Attribute Choice: Grants you +2 to Dexterity, and either +2 to Charisma or +2 to Wisdom. Soultheft: 25 extra Soulweave once every 10 seconds after taking damage is minimal, but every little helps. Increases effectiveness of healing spells whilst reducing the threat generated by them. Try Abyssal chick on legendary with its companion power. All builds will be updated for Mod 20 Sharandar and the Combat Rework as soon as we have done enough testing.. Basic Paladin Build for Mod 16 + level 80 build; Beginner Paladin healer build Mod 18; Barbarian. Lifemark: This will place an icon over the target ally’s head, and your Lifespark will focus its healing on this ally before others. This section of the guide will help you to build a working Soulweaver with 524K HP, 193k Power, 90K Def, 209k Crit and 22% Outgoing Healing fully buffed. The Paladin is one … Brute’s Fury – Your Powers deal 0.5/1/1.5/2/2.5% more damage to targets within 25’. Neverwinter paladin tank mod 19 Neverwinter paladin tank mod 19 This effect may stack up to 5 times. Weapon: Bilethorn Enchantment is a must for any Warlock looking to be competitive in Single Target damage, unfortunately there are no ifs and/or buts. Another big reason is that a large portion of Warlocks DPS (55%+) comes from casting at wills alone (in conjunction with Bilethorn, Creeping Death, and Curse) and when Warlocks see that much spark generation, they get caught up in casting Soul Scorch too often which in turn lowers the overall EncDPS (without Double Scorch feat). Note: This will also be used instead of “Hand of Blight – Range” for the times you are forced to do so. Cleric; Paladin; Ranger; Rogue; Wizard; Barbarian. Offense: Radiant r15 (2400 Power) x8 and one r15 Tenebrous. Wrathful Souls also reduces our cooldowns, but it’s much better to have control over your cooldown reduction, and not rely on a lousy AI. Since this build is based on a fully optimal build we are going to focus on HR + DH and here is why: As you can see, both at will setups are within a close margin of one another, and in theory the HR + HoB would be better because you will net more Soul Spark gain from it. A good idea is to use Rainer’s Pocket Wiki to find companions in the Creatures category, cross check on the Auction House and buy the cheapest Epic companions you can find. Prioritise: Armour Penetration (ArPen)>Accuracy (Acc)>Critical Strike (Crit)>Combat Advantage (CA)> Defense (Def). Dark Helix: Another burst at will, which we can get increased usage out of over our ST loadout. Stacks at different ranks. You can stack full Dominance (1120 Power and 1.2% Companion Influence) and Brutality (1120 Power and 480 Ar Pen) for ToMM and below. Warlocks can be pretty good at not critting, so we don’t see a huge amount of benefit from this bonus. Protégé are the first rings you should get until you can afford better ones. Below is a selection of viable companion powers. This build is fully reliant on Bilethorn procs, uptime on your Soul Puppet and Soul Investiture stacks. Focused Retaliation (FR): At the moment FR is far outperforming Bloodlust. Soul Scorch consumes eighteen Soul Sparks allowing us to reduce our cooldowns by three seconds each time we use it. Builds. Hi Guys. In this guide, we will give you tips and info on how to play the Paladin class, previously called Oathbound Paladin. With Creeping Death critting in mod 19, it should outweigh Executioners Gift by a few per cent now, and for the purpose of this build we will NOT be using Executioners Gift. Another situational usage bonus. Who benefits from it–personal or party/group? All builds will be updated for Mod 20 Sharandar and the Combat Rework as soon as we have done enough testing. I am a new player leveling up a paladin justicar and I am looking for some effective builds for quests and dungeon runs. Warlock’s apply Curse via encounter powers that have no curse synergy or curse consume effect. Another good idea is a Paladin/Cleric, with the Sun Domain. Prime Rib: Grants 5714 HP and 1143 Power. Although we have seen a change in the Power of The Nine Hells feat, the build still operates the same while outputting extra dps in comparison to mod … The Bulette Pup’s Enhancement gives additional stat bonuses to CA, Def and power, making it perfect for endgame. 19/1 Paladin/Monk is also a powerful choice, … Wrathful Souls also reduces our cooldowns, but it’s much better to have control over your cooldown reduction, and not rely on a lousy AI. Offense: 15% Crit Sev beats 8K Power at endgame (and much earlier in all honesty). Gives Eldritch Blast the ability to generate a Soul SPark for each enemy hit, and Dark Helix the ability to generate a Soul Spark for each Spiral used. Parting Blasphemy may work well with a Curse Bite build, doing high burst damage, but runs out of steam quite quickly due to the internal cooldown, resulting in its damage being too inconsistent in extended fights. Tamed Velociraptor – You are Part of the Pack. The trick is getting the people you’re healing to stay within its healing area. Note: Switch 10% bonus damage on Hellish Rebuke —-> Hand Of Blight on Mainhand, Note: Switch from Power of The Nine Hells Feat —–> Double Scorch. Sadly, it does not proc weapon enchants on the DoT ticks. Boss tanking had to be at least acceptable. It currently places a Curse on the target, however the curse is bugged and it’s duration is much shorter than the standard curse duration. There are two different Initiates with different bonuses. Especially useful in fights with phases as we can now ramp up our Risky Investment encounter damage buff much faster than we could in mod 18. Should you purchase any of the alternative Artifacts listed above, be aware that it costs a good chunk of both Astral Diamonds and Refinement Points to take them to Mythic. RI, used in conjunction with Dark Prayers allows us to stack SOul Investiture very quickly in a mob fight. Radiant Insight – 10% outgoing heals and 2000 deflection. Warlock’s Curse: Buffs our damage against cursed enemies by 12%. There is also an alternative set of gear for those not fully endgame yet. It is a great option for Warlock AoE because we’re always right in the middle of the action taking hits, whilst accounting for 3-4% of your Damage in ToMM and Zariel. Great for LoMM and ToMM. Star of Simril – 16000 HP, 2000 Crit and +4% Gold Bonus. Soul Spark Recovery: A core feat for this playstyle. The puppets actual damage output is relatively weak (about 4% of our total damage), and buffing it with Soul Desecration feat doesn’t yield much higher results, making it a poor feat choice compared to Risky Investment. For the sake of theorycrafting though, we will be using Call Of Power (4% increased AP Gain). Infernal Barrier: A shield based at will that will absorb damage equivalent to a heal of 450 magnitude. Once upon a time we had the Templock who threw out massive amounts of healing by dealing damage. Try different gear, feats, and powers and learn to tailor your own build for your playstyle. NOTE: You will want to use Vorpal or Lightning enchantment for AoE, I was just lazy and kept Bilethorn on . This is also less valuable for your group (if they struggle on AoE) and is more for the paingiver charts. All builds will be updated for Mod 20 Sharandar and the Combat Rework as soon as we have done enough testing.. Still has superior aggro generation, team protection, and mobility. My fighter and paladin tank are mostly equally geared on … At end-game, you should hit the stat caps without needing any of the boons. I get it that Paladin equipment is much like Barbarian, but not Great Sword and Sword Knot. Mod 19 Barbarian build guides; SENTINEL TANKING in MOD 18; Basic Barbarian Build for Mod 16 + Level 80 Build; Cleric. Mod 19 Barbarian build guides; SENTINEL TANKING in MOD 18; Basic Barbarian Build for Mod 16 + Level 80 Build; Cleric. Butcher’s Might: When you damage or heal a target for more than 15% of your Hitpoints, you gain 1% power for 10 seconds (max 5 stacks). Once again tempting, but less utility than Sniper’s. Curse Bite (CB): Should you really not like the new BoVA, you can switch it out for CB for some quick burst damage. The Barbarian Sentinel is a tank class in Neverwinter. Watermelon Sorbet: Grants 10% more Power and Accuracy, which is crucial for this build to cap accuracy. However the power also works counter-intuitively with our self-buffing capabilities. The 15% damage bonus for 20 seconds after casting means that the more damage you can burst after daily the better, so set up well! i cant seem to locate any information. Creeping Death: Deals 10 magnitude damage every 2 seconds as Necrotic damage every time we deal damage with our at will, encounter and daily powers, stacking up to ten times. Sadly, back then there was no need for healing in the game. Soul Storm: Our primary healing encounter as it offers a healing mag of 500 which is not divided by the number of allies healed like Revitalise does. Your email address will not be published. Recently both Sume and Rainer have published very thorough videos about it. Another situational usage bonus. Last update: 13/09/2020 “Equipment + Zariel setup” Due to real life responsibilities I have not yet had the time to update this guide fully. Wayward Wizard’s Wisdom – 4000 defense and 2000 armour penetration. Half Orc: Furious Assault racial bonus increases your critical severity by 5%, and far outweighs the less than desirable attribute choice bonus. Silver Icon of the Companion – 1010 Combined Rating, 7272 Ar Pen, 4848 Crit. A couple of barbarian guides are starting to trickle in for Mod 19 - see below Dps Tanking Guide to Barbie Tanking In Mod 19 by Malistaire@malistaire#9098 Last Updated: July … The Redeemed Citadel – Milestone IV Check out the full details under Mod 19 here. Take another three-six seconds off with a cast of Soul Scorch and the viability of FB in mod 19 has greatly increased over mod 18. This link is to his offline Character Builder, which is free, updated regularly, and a great way to tinker with character build options. Note: Should Brutality insignia prove to be stoopid expensive, you can drop an Artificer’s Persuasion for a Gladiator’s Guile. Shamefully enough, if Soulweaver still had Life Bind, Soultheft would actually be decent. Deadly Curse: This works in conjunction with ACC and provides each cast of your at wills with a WAD of extra damage due to its double proccing on HR and HoB. Hadar’s Grasp: As much as other spells look good for the third option (Hellfire Ring/Infernal Spheres) in theory, HG still holds the title with its ability to proc Bilethorn (BiS weapon enchant – refer to Enchants section) for 6 ticks when used with the Curse Synergy function proccing Bile on every tick. This build can be used effectively with a Vorpal enchantment as well, making it great for Warlocks on a budget. It sounds tempting, but has less overall utility than Sniper’s Perk. Killing Flames: Due to the high magnitude and moderate cooldown Killing Flames does have a home in the Warlock AoE Rotation as a substitute to Fiery Bolt (FB). Always bear in mind that how you manage your stats on your toon is your responsibility. You can also slot the All Consuming Curse class feature which applies lesser curse through at will usage. This allows us to stack SI very quickly when fighting mobs. Cambion Magus/Razorwood – 4% Crit Sev and 2000 Acc. Beasts. This meant that if my defenses were holding up, I would get DPS minded things. Welcome to our Paladin Justicar Tanking Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus. To explain further, using the stat setup that this build offers adding 5k power from the Wyvern Set buff will only occasionally boost our healing by about 1.4%. I will intersperse those with Daily and Soul Scorch x1, and of course my artifact as it becomes available. If you find the pictures doesn’t match the wording, it means it still has to be updated. Minstrel’s Discipline – 4000 power and 2000 awareness. Warlocks can be pretty good at not critting, so we don’t see a huge amount of benefit from this bonus. NOTE: Alternative powers/feats have been highlighted with a red box and will be mentioned below. Warlocks have a few powers that can summon a Soul Puppet: Hadar’s Grasp, Killing Flames (has to be a killing blow) and Accursed Souls. By chance I was able to gather a few warlocks in a party other day and each warlock’s FoE added to the stack but if there was any effect other than showing a number in the buff icon I couldn’t say and would like to test it, but not enough players in this alliance to do various test scenarios. Pleasantly enough, Executioner’s Gift also works quite nicely in a boss fight and the two were close before mod 19, but Creeping Death now crits giving it the edge accounting for 11% of our overall damage. Take CHA because it gives you companion influence (which is also very important and increases stats gained from bonding procs) and action po… This has become something of a problem for our dodge feature in combination with long power animations. Drow: Darkfire debuff gives a 5% chance on attack to reduce target’s defense by 2000 for 4 seconds. Note: When using KF in AoE you must target monsters with under 50% HP, and make sure you have CA over them, or it becomes worthless and FB is the better option. The Complete Fighter Vanguard Tank Build – Neverwinter Mod 19 Avernus. It’s great for avoiding large red areas, or just to activate any time an enemy uses a control effect. Empowered Runestone and runestones for any stat you might need. This buff does not persist through death, so if you are killed you will need to use another. Sellsword’s Distinct Discipline – 10% outgoing heals and 2000 accuracy. Note: You might wonder why use Dark Prayers with the changes to PoTNH in mod 19? Gear can get outdated quickly in this game, however, gear equip bonuses have been given their own names, and appear across various pieces of gear. Major Stamina Regeneration Jewel +1 x 4 (2.2% Stamina Regeneration each). Keep up the fantastic work my fellow Whorelocks! Please update this page so it doesn’t list barbarian gear!!! Bear in mind that these were done in longer parses, and the puppet does not move or die so this type of testing on a dummy will favor the Double Scorch feat. The recommended HP in the table below is for when you are new to the trial. It doubles the damage of the initial hit, upgrading Soul Scorch from a 162 mag power to a 324 mag power. This is an interesting mechanic, however it has its flaws. If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide. Parting Blasphemy may work well with a Curse Bite build, doing high burst damage, but runs out of steam quite quickly due to the internal cooldown making its damage too inconsistent in extended fights. Class Builds. Barbarian Sentinel Tank M18 build by TheAxolotl; Warlock. Every cast of Soul Scorch at full charge will reduce our damage buff from Soul Sparks by 4.5%. Crystal Eruption is the combat power of the Crystalline Warhorse. Blades of Vanquished Armies: Some might find the changes of targeting hard to get used to, but give it time and remember that you can look away to target yourself. Tiefling: a great option if you don’t want to pay for ugly and comes the Infernal Wrath debuff, 10% chance of reducing enemies damage dealt by 2.5% for 5 seconds.
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