hearts of iron italy

Like all majors, Italy has unique names for certain technologies and equipment. Note the huge slowdown of the Land Doctri… You can ally with Nationalists and declare war on Republican Spain and steal some land from that war. Our allies betrayed Italy and stabbed us in the back when they broke the Pact of London. Numbers in red indicate the number of civilian factories required to produce consumer goods, based on economy laws and the total number of military and civilian factories, rounded up. The truth is that what you start with is just a humble beginning. Of these: The land borders of Italy's core territory (France, Switzerland, Austria - later German Reich - and Yugoslavia) are all mountains or hills (except for the city of Nice), and naval invasions will be necessary to control the Mediterranean, so a mix of mountaineers and marines is recommended for special forces expansion. As with all the Italian Armed Forces, the navy suffers from a chronic Command problem. Fighting the war with Ethiopia for 3 years. Attention should be given to Division Composition, based upon player priorities and goals. Among other major powers Italy is the weakest as far as Leadership pool is concerned. This page was last edited on 21 March 2017, at 18:03. Annexing them will greatly extend Italian border with Greece over-stretching Greek army and drawing more of their forces into the north making your naval invasion around Athens much easier. These ships are decently powerful while also being decently expendable and replaceable. The new transportation mechanics makes it less of a hassle to strengthen this theater and less of a hassle to move back troops afterward. Italy is located in Southern Europe and consists of the Italian peninsula and the islands of Sicily and Sardinia to the west. This also makes Aircraft Carrier battleships somewhat redundant early on. 3: All amphibious invasions should be backed up by the full capabilities of the navy and the appropriate air support. And when all this is done, it's time to execute. Running around enemy cutting off his supply and taking his naval bases before he can go back to defend them will allow your faster force to defeat a much more numerous enemy. Which Italyare you looking for? A worth while longer term goal is to aim to have 100 ships - to get the Grand fleet effect. Vichy normally doesn't join the Axis and doesn't participate in the war. Italy's high command picks are an underwhelming lot, only the air force attracts any candidates above "Specialist" level with one exception for a Naval Expert in Military High Command. A Montecuccoli class light cruiser that is almost finished along with two Maestrale Class destroyers and a Sirena Class submarine. Puppet them, they will give all their Rares, field a solid army and Italy won't have to hunt Partisans in all those mountains. If you declare war on Vichy, so will Germans and they are more likely to annex it before you can do it. To avoid issues with fuel, Italy could invest in building fuel silos in peacetime and importing Oil to fill them up. Its location in the center of the Mediterranean causes Italy to be a dominant force in the region. If carriers are to be built, naval variants of fighters, naval bombers, and perhaps close air support will also be needed as a priority, otherwise the carriers are useless. https://hoi4.paradoxwikis.com/index.php?title=Italy&oldid=43991, Countries with unique National Focus trees, Articles with potentially outdated sections, Articles with potentially outdated tables, M20/43 (Semovente M41M 90/53 / Semovente M42L 105/25 / Semovente M15/42), 4x Cavalry, 2x Motorized Infantry, 1x Light Tank, 6x Infantry, 1x Light Tank, 2x Motorized Infantry, 2x Cavalry, 2x Motorized Infantry, 1x Light Tank. The second target should be Bulgaria. Disbanding them to save on supply is a viable option. You should have plenty of mountaineer brigades experienced after wars in the Balkans. You don't want Germans to get half of already small Switzerland! If any expansion is to be made, it should be building either Carrier Air Groups for constructed and planned Carriers or Close Air Support. Once you can obtain a reliable source of fuel and enough factories to support it, you can also start fielding various kinds of Tanks (supported by Motorized/Mechanized Infantry) to further augment your breakthrough capabilities, allowing you to break stalemates and attempt to encircle enemy units for destruction. Don't hunt convoys with ships and don't bother with submarines (maybe get Cruisers instead). There are three victory points: Athens, Thessalonika and Heraklion. Provide TAC/CAS and BB support to your troops fighting near airports and shores to speed things up. 1.1 Albania Yields; 1.2 Zog Rejects the Ultimatum; 1.3 Italian Ultimatum; Nevertheless, it's useful to train 10 domestic spies early in the game and use them to lower Italy's neutrality lowering consumer goods demand in process. The Italian technological and numerical superiority more or less guarantees that they will win the war, barring player intervention. From here, the path to supremacy lies open; Italy can either choose to strike at Germany or the United Kingdom and once those two are gone, the rest of Europe is within your reach. From Hearts of Iron 4 Wiki. Your first target will be Yugoslavia, which is best annexed to provide a base of operations to fight other Balkan states. From Hearts of Iron 4 Wiki. From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. The strategic goals are gaining control of the Suez Canal, seizing Alexandria and pushing the British out of the Mediterranean and eventually taking their middle-eastern oil fields. Italy is surrounded by the Adriatic Sea to the East and the Mediterranean sea to the South and west. After Ethiopia, Italy can decide not only the fate of the Allies, but also the Axis. Manoeuvre. His presence and their loyalty to him is a great source of unity for the people. Playing Italy requires careful attention the military leadership pool, exposing high potential commanders (low Skill vs high Max Skill/traits) to combat in order to gain experience to level up. Remainder of escort ships should be merged and placed in a central location for quick rotation with the ones that get damaged while escorting Battleships. Extensive modernization and research will be needed. This promise was not fulfilled, causing Italian fury at a so-called "mutilated victory". Once war does break out and fuel becomes harder to import, this can be remedied by occupying and/or annexing states that produce Oil. So just watch German movement closely and wait for an opportunity. A division is 1 basic unit depicted on the map during gameplay. Since it doesn't get better over time, it should be accepted as a given and planned for. Radar should be researched ASAP in 1939 in order to begin construction of a radar station before war with Britain breaks out. Put your enemies on their back! Provide air support for your invasion, TACs should be moved to Cyprus (to help with Tel-Awiw), CAS to Tobruk and Crete. You have plenty of islands, each of them has an airport and you most likely will have a considerable amount of light airplanes. End it too late and the war might just drain a large chunk of your manpower and/or equipment and the Spanish civil war might just start and end before you can finish the "Support Nationalist Spain" national focus. This can be difficult to pull off if Czechoslovakia fortifies, but successfully pulling it off will allow you to steal a lot of the low-hanging fruit that is normally meant for Germany, weakening them. Now Italy will take her destiny into her own hands and ensure that justice is done. Thankfully Italy starts in 1936 at war with Ethopia and later there is a possibility to join Nationalist Spain for further experience. Side projects can be occasional National Unity improvement if it falls below 80 due to events and supporting the ruling party. Coupled with Fighters (for air supremacy), Close-Air-Support planes (to assist your ground divisions) and Field Hospitals (to conserve manpower, if resources permit) you should be able to both attack and defend against most enemy units without too much of a hassle. Italian forces should land in Izmir and Trabzon and the main army should march from the Balkans to take Istanbul and try to slowly get through the mountains surrounding Ankara. If you manage to puppet  Romania or any other nation that has a decent Oil reserve, you can import Oil at a discount. Romanians will still give you all their priceless Crude and other resources (lots of them in there, it's the richest of Balkan states) as well as field a sizeable army (they even build tanks!) They will provide Italy with a great way of launching an invasion into Romania through plains on the Black Sea coast. Dropping them at VPs of enemy will make wars take much less time, sometimes you will be able to make your enemies fold in a matter of days if not hours. Unfortunately for the Italians, it doesn't get any better with time. Bulgaria is very likely to join Axis and become an ally meaning neither their resources nor their port will be at Italy's disposal. Put your enemies on their back! Its terrain is mainly made of hills, with the peninsula having some coastal plains on the east and west sides of its rugged central spine. The country's limited production and construction power will seriously undermine its war effort if not dealt with swiftly. As hard as taking Switzerland might seem it actually isn't. Infantries used to take Alexandria should garrison the city and move across the Suez Channel to push into Levant, rescue Tel-Awiw landing party from siege they probably are under due to Iraqi army coming in to rescue of their overlords. Keep a set of reserve units stationed close by as well, so that if any enemies try to land next to the coastal forts and then assault them overland (to avoid the "amphibious assault" penalty), the reserve units can be brought in to encircle the invading units and contain the enemy incursion away from any naval bases and either destroy them or starve them into defeat. Game: Hearts of Iron IV. 1. Education Investment Law: Medium Large Education Investment. This guide assumes you have finished the in-game tutorial with Italy. Can we push them back into the sea? Bitossi - Skill 2, Max Skill 6, 3 Traits - Logistics Wizard (LogWiz), Offensive Doctrine (OffDoc), Panzer Leader (PnzLdr), Zingales - Skill 2, Max Skill 5, 3 Traits - LogWiz, OffDoc, PnzLdr, Carboni - Skil1 1, Max Skill 4, 3 Traits - OffDoc, PnzLdr, Commando (Cmdo), de Stefanis - Skill 1, Max Skill 4, 3 Traits - OffDoc, PnzLdr, Fortress Buster (FtrBst), Frattini - Skill 1, Max Skill 6, 2 Traits - Engineer (Eng), Cmdo, Graziani - Skill 1, Max Skill 6, 2 Traits - LogWiz, OffDoc, La Ferla - Skill 1, Max Skill 5, 2 Traits - LogWiz, OffDoc, Ianchino - Skill 2, Max Skill 5, 2 Naval Traits - Spotter, Superior Tactician), Barbasetti di Prun - Skill 0, Max Skill 5, 2 Traits - LogWiz, PnzLdr, Calvi di Bergolo - Skill 0, Max Skill 5, 2 Traits - OffDoc, PnzLdr. Be aware that the Regia Marina looses some of its best admirals quite early on, Ghé (Max Skill 6) in 1941 and Cavagnari (Max Skill 7) in 1942. Army Groups are lucky to have 2 Armies assigned. After a lot of time, I have finally decide to publish this mod. Hearts of Iron IV has 132 different achievements, all using the Steam achievements mechanics. Italy is a peninsular nation and has a very long coastline which, when dealing with a naval enemy like Britain, is a disaster waiting to happen if not properly addressed. Expanding the number of BBs with more modern vessels is required as soon as 1936 if in 1939 Regia Marina is supposed to challenge the UK for their control of the Mediterranean. Both Romania and Bulgaria should be attacked fairly early in the war because later events may prevent Italy from taking over those countries. Italy also has several ships under construction. Prepare a naval landing on Rhodos and get ready to use Crete (or Cyprus) to execute infantry landings near Alexandria and Tel-Awiw. If you spot a mistake then you are welcome to fix it. Italy did however lose the region of Istria and the Dalmatian city of Zadar to Yugoslavia in addition to all of its African colonies. Hearts of Iron IV. Kuwait should be garrisoned. After that war will be over. Italy will generally not be able to focus on all land doctrines so should stick to either Grand Battle Plan or Spearhead doctrine (Grand Battle Plan should be researched in 1940 if the player follows the first path.). Building at least 4 new Battleships by 1940 is compulsory. Italy has the potential to dominate the Mediterranean theatre, but is hampered by a lack of everything: good tech teams, industry, resources, and skilled military leadership. A great place to make a breakthrough with tanks if Italians have any by that time. Best British can field to counter your airplanes will be CAGs from their carriers... but those you can tear into pieces with your Interceptors. That being said, sometimes Italy can take refuge in audacity. Just be sure to grab it all or else Vichy France will spawn and cut you off from further eastern expansion. MENU. Moreover, even if you help in France and push towards Marseilles, Italy's gains will be marginal. 4: Only when Italy has constructed at least two or three modern battleships and one or two carriers should you engage British navies aggressively (and even then using air support). Construction of new more modern escorts should start slowly in 1939 to warm practical up for 1940 level of techs when the amount of produced escorts should rise significantly to cover the vast empire between Gibraltar, Iraq, Romania and South Africa Italian army is likely to conquer by that time. Goal: Conquer the World and restore glory to Rome.My Patreon. Adaptable is the Best trait in the game if you have a Field marshal and a General With it you Get a -45% Terrain Penalty Reduction . Since you can declare war on countries in the name of whole Axis, you can help the Germans make some crucial decisions. Keeping Anti tank techs up to date as well may be useful. In order for Italy to disrupt  Germany (If Italy is going the "Italy first" route), all Italy has to do in the beginning is to invade  Austria before Anschluss and then attack  Yugoslavia (causing  Czechoslovakia to join as well) and then take Czechoslovakia after war with Yugoslavia. This … Download this Italy Expanded mod for Hearts of Iron IV and lead your nation to victory and prosperity in the Second World War! The same invasion launched through mountains from Yugoslavia would take much much longer. As for your naval units, Italy is a peninsular nation so maintaining naval supremacy in the Mediterranean will go a long way to protecting against possible naval invasions (something an AI-controlled Italy often falls victim to). Italy should focus on gaining 10 internal spies set to counterintelligence to avoid the research penalties of having enemy spies in Italy. Their IC and Leadership don't really warrant annexing their country but it's also one of the options. Greece will refuse the claims and war will start. It also contains territory in Zara (on the Dalmatian coast) and the Dodecanese (Aegean Sea), with African colonies in Libya, Eritrea, and Somalia. Athens and Thessalonika can be seized by a single motorised corps but mountain troops or armour will make the invasion a lot easier. Their 20 IC and 1.2 Leadership isn't worth the hassle of governing this country. Italy borders  France to the Northwest,  Switzerland and  Austria to the North, and  Yugoslavia to the East. Italians start the game (1936) with 138 available commanders in the pool. If Italy wants to field tanks at some point, it's worth starting research in this area right away. Its terrain is mainly made of hills, with the peninsula having some coastal plains on the east and west sides of its rugged central spine - important defensive terrain if fighting up or down the peninsula. When they reach 200, time comes for bigger deals like buying Metal and Rares. Only the  Soviet Union could theoretically present a threat to you anymore and that will most likely only become a factor towards the late game. Controlling the Mediterranean Sea is a theatre of its own for Italy. It provides priceless Crude and British will try to take it with their transports and infantry based in India. Hearts of Iron 4 can be unapologetically brutal to new wargamers, due to the sheer number of systems involved – especially with numerous DLC and patches adding extra layers of complexity to the already-sophisticated systems in the base game.Whether it’s figuring out how to structure your forces, or choosing which plan of action to take as an Allied state facing … Italy will be given a choice to puppet or annex Ethiopia. The ideal 1940 Regia Marina composition is 6 Battleships and 1 Carrier or to save leadership on many costly Carrier technologies, just 8 Battleships with escorts. If you don't take Adis Abeba, Ethiopia won't fall and you will be able to stay at war with them as long as you want to. italy is one of the primary Fascist nations and is thus ruled by fascism. Supply Production is also backward and should be upgrades as soon as possible since exporting supplies is the only way to pay for imported resources to fuel Italy's rapidly expanding industry. In the early game, when naval dockyards are in limited supply, a decent early-game fleet would be a mixture of torpedo-equipped destroyers and gun-carrying light cruisers (both with added armor), with some heavy cruisers added here and there as resources permit. It is imperative to make some choices right at the beginning. Leader: Eduard Daladier Ideology: Democratic Government: Democratic Republic Elections: April 1936 Ruling party: Parti Radical France lives in a relative sense of security after the end of the World War I. There's hope though, at least a few skilled leaders will be trained in the coming war to lead army, navy and air forces a bit more efficiently. Key Traits You Want to get with Two Leaders are get them to level 6 and make both of them into Field marshal and when you Grind Ethiopia make sure to get the traits Mountaineer, desert fox, Infantry Leader and Trickster. to garrison the USSR border for you. Capturing Addis Abbaba will soon break Ethiopia's national unity, causing them to surrender. It is better to secure Greece before you are at war with the Allies so that your navy is unchallenged. +30% bonus in combat coming from experience provided by Specialist Training is a good way of making up for lack of talent of Italian leaders. It may helpful assigning Theatre and Army Group commands to commanders who have a relatively early end date (1940? Later, Italy invaded British-controlled Egypt with 150.000 men compared to 3.500 British, capturing 50 miles of territory before being forced to stop due to logistical problems. The better choice here are Light Cruisers for their higher durability and longer range. The Italian Rebels will be known as the Italian Republic, together with a new flag and leader for the nation. Completing these any time soon will require a bigger investment in Italian dockyard capacity. This is a community maintained wiki. While playing France you must start by changing the rules of recruitment, which will allow you to constantly increase your military capabilities. It is unique in that it is the only nation that starts off at war with another nation in 1936, that being  Ethiopia. For example, deciding on who will be the defense forces, who will be the expeditionary forces, who will be the African forces and whatever other force requirements the player may desire. Foreign subversive activities efficiency: Civilian to Military Factory conversion cost: This page was last edited on 25 February 2021, at 09:05. In late game an attempt should be made to conquer rich British, Dutch and Belgian colonies and become independent from Russians before Axis starts fighting them. 1) Game version - Observe that the graphic shows game version 1.5.4 and So look greedily at the progress of Nationalists and try to get a piece of the cake there. For example, if they leave Luxemburg in the middle of their territory and decide to guard the border with it heavily instead of moving on with their offensive, you can declare war against Luxemburg so that Germany annexes it. Take Malta and Gibraltar using Marines and CAS/TAC support. An Italian Allied player will face the full onslaught of Germany in 1940 from both sides of Switzerland, and should abandon any naval development to focus solely on its land armies. Contents. Download this Italy Attached to Africa mod for Hearts of Iron IV and lead your nation to victory and prosperity in the Second World War! A war with both the French and British at this stage is likely going to be too much for Italy to handle, even with skilled play, so be careful. It's much much faster to only hold Yugoslavian border with them and punch through their lines along the coast. At this point you are then free to advance further into the British Raj and/or open up more fronts with the Soviet menace. Alternatively it is possible for Italy to join the Allies; historically the German annexation of Austria was greatly damaging to German-Italian relations. You also have a sizable force of bombers and an airport in Torino which you can use as a base for bombing the whole front. If the player opts to use carriers, CAG/NAV approach should be used as they share various technologies. The division template system is one of the key mechanics of Hearts of Iron IV. Railway Empire Review by GameWatcher. Italy is a rising but vulnerable major power.After the fall of the Roman Empire, Italy went through centuries of foreign domination until the 19th century. CAG or CAS together with starting NAVs all based in small squadrons on many Mediterranean islands can be a real menace for enemy shipping, much worse than submarines. Hearts of Iron 3 Wiki Active Wikis Empire of Sin AoW: Planetfall Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath 2 Caio Duilio Class battleships that are about 20% finished. Will you depend on Germany to give you the support … Italy's industry is quite modest compared to other major powers, at just 50 factories, which is a bit below that of the other European major powers. Gameplay | Italian Overhaul Mod | Welcome to the Italian Overhaul Mod.
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