Perfect MAXED OUT at 1920*1080p, with OpenGL / 3D9 / 3D11, Anti-aliasing 8x, Anisotropic 16x, Internal Resolution 4x, 16/9 hack. I see the constant battle between Zelda fans continues. TÉLÉCHARGER ZELDA WIND WAKER EMULATEUR DOLPHIN GRATUIT - This greatly cuts down how much effort and expertise is needed to debug what is happening in an issue - instead of mapping out what a game is doing Run into black screen glitch every ten or so minutes, but saving and reloading quickly fixes it. The Legend of Zelda: The Wind Waker follows its previous title, Ocarina of Time and Majora’s Mask, by retaining some of its gameplay mechanics. Open your Wind Waker US Version (this hack is not compatible with any other region of the game) game config INI file like Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Not a big deal that you pass almost unaware through. I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Constant 30FPS, fully playable. EFB Copies set to Texture and Texture slider set to fast. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Also, EFB to Texture crashes the game just before the final battle with Ganondorf. Therefore, many of Link's actions base on sailing and traveling from island to island, making a baton for controlling the wind the key item of the game. General graphics settings: D3D9, 1680x1050, force 16:9. Black squares on Dragon Roost, seems unfixable. Only experimented bug yet, fire effects glitches. Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got. Advanced: Enable Progressive Scan and Crop. Fully playable: No slowdowns, no known glitches. Right click Wind Waker in Dolphin's game list and choose Properties. Using ALSA audio backend, DSP LLE (included). No freezes and no crashes either. Under the wind waker section. Fully playable, constant 30FPS, never slows down, even at 1080p resolution. TÉLÉCHARGER ZELDA WIND WAKER EMULATEUR DOLPHIN GRATUITEMENT - Son nom fait référence au projet Dolphin , le nom de code de la GameCube durant sa période de développement . I suspect this would not have happened at 1x resolution though. I've beaten the game and it runs full speed through the entire game, with minor slowdowns at rare instances. Tested on DX11 and OpenGL. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. I've looking for an HD texture pack for The Legend of Zelda: Wind Waker. Heat glitches occur, but can be worked around with the "free camera" hack. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. Very occasional random crashes. Dolphin Forum thread Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x. Turn down the volume! The Legend of Zelda The Wind Waker HD and in 4K. Download Legend Of Zelda The The Wind Waker ROM for GameCube and Play Legend Of Zelda The The Wind Waker Video Game on your PC, Mac, Android or iOS device! Solution GAMEBOOSTER and turn off your antivirus. Though controversial during development for its use of cel shading graphics and the cartoon Link character, The Wind Waker was met with positive reception. Runs at 30FPS constant, fully playable. Warning! 2x AA is the best option for this game, although higher AA settings did not affect performance. Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Zelda Wind Waker Hd Rom; Zelda Wind Waker Iso Rom Download Pc; New features: Added a new Ballad of Gales warp point to the Forsaken Fortress sector. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin. Speed up disk transfer rate also improves load times. Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. Limiting FPS to 65 / Audio. Anisotropic filtering gave a slight slowdown with no visual difference. So I've been playing Wind Waker on my soft-modded Wii recently with my old memory card. PS I'm still in the beginning when i typed this if any altercations should arise will update. The memory card suddenly became corrupt, and now I've lost some 10 hours of play-time on the game. I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Open Issues Rare sound artifacts. Using OpenGL backend with widescreen hack and fire effect fix hack. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. If the file does not exist because you have never emulated Wind Waker in Dolphin, you can simply create the file yourself. Most (>95%) areas playable at full speed with 2x resolution. The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Using wiki settings. MAME ROMs updated to.158! Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60FPS (PAL/NTSC). The game looks mind-blowingly good. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added. Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) ... Thread Modes. December 2020 and January 2021 Progress Report, Hypatia’s Hi-Res Wind Waker Texture Pack (completed), The Legend of Zelda - Wind Waker HD (incomplete), The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD), The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture pack, Dolphin Emulator 4.0.2 - HI- RESOLUTION The Wind Waker (1080p HD), The Legend of Zelda: Wind Waker - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8573 (1080p), The Legend of Zelda: The Wind Waker Intro (Dolphin SVN r7589), Dolphin Emulator 4.0 - The Legend of Zelda: The Wind Waker (1080p HD) - Nintendo GameCube, The Legend of Zelda - The Wind Waker at 4K on Dolphin Emulator 5.0 (1080p), The Legend of Zelda: The Wind Waker [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD], https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&oldid=172688, VersionCompatibilityVersion Template missing notes. The distance blur is built into the game, but to some, it looks off on higher resolutions. Also used additional, *Driver~NVIDIA 331.38; With some tweaking, runs alright. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled. It dose not always complete prefetching couse it works only 1 out of 10 tries. At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. The Legend of Zelda: Skyward Sword HD (Image: ... WW and TP look like real HD ports while SS just looks like when I play it on Dolphin in 1080p. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle). Game plays at a constant 30 FPS at native settings with no texture issues or glitches. Typical false lava/heat-effect. DSP LLE fixes most sound issues. Why aren't Wind Waker and Twilight Princess ported!? General graphics settings: D3D9,1920x1080,force 16:9. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. It's unknown what exactly is going on with t… Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. Voila j'ai installé plusieurs versions de dolphin avec différentes configurations mais je n'arrive à faire tourner zelda the wind waker à plus de 20 FPS pendant que je joue (il reste a 30 sur start puis ralenti jusqu'à 16 quand je joue). Download GameCube NGC ROM for Dolphin . The player controls Link, the protagonist of the Zelda series, as he struggles to find his sister and save the world from Ganondorf. Excellent, some issues with fog (a little slower than other places) and some sound issues. El mismo juego que encandiló en Game Cube vuelve a Wii U con un remake que tendrá un apartado gráfico y visual totalmente renovado. Fire effect partly fixed with the other above AR code. Sound occasionally turns off except for link's footstep sfx. Playable. Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. Everything seems to work perfectly. Fully playable at 100% / 30FPS with 1x native resolution. The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor stuttering. Tick the enable checkboxes beside ALL codes that begin with FPSHack_ that you added to the INI in … To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Fairly consistent 30FPS with minimal issues. A high-definition remaster, The Legend of Zelda: The Wind Waker HD, was released for the Wii U in 2013. Running at 22-30FPS, while the speed are at 77% to 90% (In indoor areas, 30FPS, and speed is 100%). Playable at full speed, with some minor Slowdowns. Perfect performance across the board -- no slowdowns whatsoever. Incorrect Mipmap levels cause the ocean's effects to draw far off into the distance. EFB Copy to RAM, Cache Unabled and Allowing Access from CPU to EFB fixed the problem. Grab a USB controller and get ready to play for hours! Almost perfect. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Only configuration options for the best compatibility where they deviate from defaults are listed. Always have "Enable safe texture cache" checked. I don't remember it being this way in the GCN version. I have tried many setings but you can check my current one in the videos description. Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. Note: The game is totally unplayable (<10FPS) on the same computer when using a OS. Little bit of DOF blur, very unnoticeable. (04-19-2013, 11:07 PM) haddockd Wrote: LordVador, it was my understanding that Wind Waker cannot be used with the free DSP files because of the Zelda uCode. This causes the virtual GameCube CPU in Dolphin's code to execute instructions at double the speed that an actual GameCube This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD) The Legend of Zelda: The Wind Waker Intro (Dolphin SVN r7589) The Legend of Zelda: Wind Waker - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8573 (1080p) The Legend of Zelda - The Wind Waker at 4K on Dolphin Emulator 5.0 (1080p) A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision. Little bit of DOF blur, very unnoticeable. Runs beautifully in terms of gameplay and graphics. Runs just fine with default settings. Mostly playable. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Setting it to RAM fixes this. Search Wikipedia Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. With that said, if the game is running in super slowmo, try using Dolphin 5.0-3679 or older. Using my magical post processing effects, I think I made a pretty good replica of Windwaker HD on dolphin. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this. Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x. Turning VBeam Speed Hack on cuts the FPS in half (like EXACTLY half). in which the CPU clock override had absolutely no effect. Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. Minor problems being the heat doubling effect in Dragon Roast area and wherever there's fire. The built-in Widescreen Hack causes clipping issues. This breaks effects that rely on accurate mipmap levels. 1 Ability Overlap 2 Aerial Morths 3 Alternative Layout 4 Alternative Music 5 Beedle Hits Link 6 Blind Darknut 7 Bokoblin Telescope Machete 8 Bombs in House 9 Bottomless Lake 10 Burrowing Bees 11 Castle Exteriors Interior 12 ChuChu goes Through Wall 13 Death Trap 14 Decorative Air 15 Do Not … Overall, very impressed. Widescreen causes more slowdowns, but remains more or less full speed. Just played the starting area. Played the game for some hours now and only had one random crash. 30FPS, 95-100% speed. Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. The only one I tested was 5.0-4792, Keeps steady even with FRAPs recording. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks. And there's no option to change it! Works great, few blips but rare. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. No bugs/glitches and runs at a stable framerate. Dragon Roost flickering is present but doesn't affect emulation speed. Not a big deal though.). Mods, discussions and more by the The Legend of Zelda: The Wind Waker Modding Community Here is a perfect emulation with custom textures sucessfully prefetched. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Slows down to 20-25 FPS sometimes. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30FPS to ~25FPS. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. AR code to disable full-screen heat effect glitch used. OP RichardLaughter_ GBAtemp Regular. VBA-M connection works fine, although it causes massive FPS drop in the game. Fix item hang required to keep playing passed first forsaken fortress end, and receiving the Fire and ice arrows from Fairy queen. if you're inside it'll speed up. Constant 30FPS, fully playable. Please update as appropriate. So far so good. Always have 'Enable safe texture cache' checked. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. Flat 30FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. runs 15FPS (is slow) most of the time. Almost perfect! Fully playable. At least the NA code causes a misalignment with the display of the magic bar and it's outline until it has been upgraded. Runs at 30FPS constant, fully playable. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. Dual Core is a huge plus. Playable 7-10FPS. Framerate drops when using any level of Anisotropic Filtering. Extract the Apploader and DOL to the same folder. Serious problems with the HLE DSP (Here, the game are mute).